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Also, we did a PC Gamer podcast with the Quds. In the meantime, we have a Blind interview coinciding with the beginning of the Dwarf Fortress Hot Potato for MSF. 50.08 should be together in a few days, featuring baby animals, more crop pictures, more boulders, autosave fix, and the return of legends XML export! Then we'll turn to logs/reports and archer fixes as well as gearing up for adventure mode.Here's the report to start May and also the Future of the Fortress reply.And 50.09 is also in progress - the return of the game log and we're working toward report/announcement persistence and some archery fixes/changes as well. We're having our first meeting for the adventure mode sound effects tomorrow, and I'll need to get an adventurer running around soon for that and for upcoming artwork, so that's a simultaneous thing going on. Putnam got me through setting up the Windows Subsystem for Linux and it's mostly playing nice with everything, so there's some hope that I'll just be able to compile from within MSVC itself to make the Linux builds.
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This week has been going well! The experimental SDL2 branch is stabilizing after a few patches, and this should pave the way for some speed increases as well as the Linux and Mac versions.

Between the adventure work I should have a chance to look at ammunition issues this month as well. Over in fortress mode, Putnam's almost ready with a menu to review old reports and announcements and is working on making filterable-sortable lists more consistent.
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This will be a long process, but it'll be fun to watch it come together, and we'll be able to update regularly on our progress there now that adventure work has finally begun.

As with fortress mode, the game already exists, but now we need to work through the interface for every possible action and event, as well as creating the sound landscape with our new audio engineers. The update to SDL2 was the most important change for ports, so Linux and Mac versions are much closer now.Īdventure mode work is underway! I have an adventurer running around in the graphical play area. It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. We're going to start by getting the experimental branch moved over to the main line. Here's the June report and the Future of the Fortress reply.Hopefully that'll be ready to go soon! Not much to add to the last log, everything moving forward a bit at a time. We have some final text input issues to work out in the SDL2 version, but Putnam has been heroically sorting through them.Signups are open until July 5th, 15:00 GMT, but please sign up as soon as you can, since it can take a little while to get on the forum even if I'm monitoring it consistently. Come join and have fun reading about your poor gladiator and their struggles. This year the Dwarf Fortress Gladiator Tournament is being run over on the Bay 12 Forum.

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Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.10 (September 19, 2023) Windows LinuxĪll Versions Current Development: RSS Feed, Release Feed,
